Computing equilibria in binary networked public goods games

Sixie Yu, Kai Zhou, P. Jeffrey Brantingham, Yevgeniy Vorobeychik

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

24 Citations (Scopus)

Abstract

Public goods games study the incentives of individuals to contribute to a public good and their behaviors in equilibria. In this paper, we examine a specific type of public goods game where players are networked and each has binary actions, and focus on the algorithmic aspects of such games. First, we show that checking the existence of a pure-strategy Nash equilibrium is NP-complete. We then identify tractable instances based on restrictions of either utility functions or of the underlying graphical structure. In certain cases, we also show that we can efficiently compute a socially optimal Nash equilibrium. Finally, we propose a heuristic approach for computing approximate equilibria in general binary networked public goods games, and experimentally demonstrate its effectiveness. Due to space limitation, some proofs are deferred to the extended version.

Original languageEnglish
Title of host publicationAAAI 2020 - 34th AAAI Conference on Artificial Intelligence
PublisherAAAI press
Pages2310-2317
Number of pages8
ISBN (Electronic)9781577358350
Publication statusPublished - 2020
Externally publishedYes
Event34th AAAI Conference on Artificial Intelligence, AAAI 2020 - New York, United States
Duration: 7 Feb 202012 Feb 2020

Publication series

NameAAAI 2020 - 34th AAAI Conference on Artificial Intelligence

Conference

Conference34th AAAI Conference on Artificial Intelligence, AAAI 2020
Country/TerritoryUnited States
CityNew York
Period7/02/2012/02/20

ASJC Scopus subject areas

  • Artificial Intelligence

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