TY - GEN
T1 - Computing equilibria in binary networked public goods games
AU - Yu, Sixie
AU - Zhou, Kai
AU - Jeffrey Brantingham, P.
AU - Vorobeychik, Yevgeniy
N1 - Funding Information:
This work was partially supported by the National Science Foundation (grant IIS-1903207) and Army Research Office (MURI grant W911NF1810208).
Publisher Copyright:
Copyright © 2020, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2020
Y1 - 2020
N2 - Public goods games study the incentives of individuals to contribute to a public good and their behaviors in equilibria. In this paper, we examine a specific type of public goods game where players are networked and each has binary actions, and focus on the algorithmic aspects of such games. First, we show that checking the existence of a pure-strategy Nash equilibrium is NP-complete. We then identify tractable instances based on restrictions of either utility functions or of the underlying graphical structure. In certain cases, we also show that we can efficiently compute a socially optimal Nash equilibrium. Finally, we propose a heuristic approach for computing approximate equilibria in general binary networked public goods games, and experimentally demonstrate its effectiveness. Due to space limitation, some proofs are deferred to the extended version.
AB - Public goods games study the incentives of individuals to contribute to a public good and their behaviors in equilibria. In this paper, we examine a specific type of public goods game where players are networked and each has binary actions, and focus on the algorithmic aspects of such games. First, we show that checking the existence of a pure-strategy Nash equilibrium is NP-complete. We then identify tractable instances based on restrictions of either utility functions or of the underlying graphical structure. In certain cases, we also show that we can efficiently compute a socially optimal Nash equilibrium. Finally, we propose a heuristic approach for computing approximate equilibria in general binary networked public goods games, and experimentally demonstrate its effectiveness. Due to space limitation, some proofs are deferred to the extended version.
UR - http://www.scopus.com/inward/record.url?scp=85099652596&partnerID=8YFLogxK
M3 - Conference article published in proceeding or book
AN - SCOPUS:85099652596
T3 - AAAI 2020 - 34th AAAI Conference on Artificial Intelligence
SP - 2310
EP - 2317
BT - AAAI 2020 - 34th AAAI Conference on Artificial Intelligence
PB - AAAI press
T2 - 34th AAAI Conference on Artificial Intelligence, AAAI 2020
Y2 - 7 February 2020 through 12 February 2020
ER -