Abstract
Computer simulation of object deformation has wide applications in areas such as movies, computer graphics, computer games, etc. Numerous methods have been proposed to simulate deformable objects. A common practice of simulating deformable objects is to use physically-based approaches which include the mass-spring system and the finite element method (FEM). The mass-spring system only gives a coarse estimation of object deformation whereas the FEM requires generating solid volumetric elements which is a tedious and time consuming process. The use of boundary element method (BEM) allows objects to be deformed without generating solid volumetric elements. In order to achieve real-time deformation, all these methods require time-consuming pre-computation process. In this paper, a comparison is made between the FEM and the BEM techniques. We propose to adopt linear elements of boundary element technique for real-time applications. The method not only allows physically-based and real-time deformation, it also requires much shorter time for the pre-computation process. Experimental results show that the time required for the pre-computation process and real-time deformation can be enhanced significantly by adopting linear elements of BEM.
Original language | English |
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Pages (from-to) | 421-430 |
Number of pages | 10 |
Journal | Computer-Aided Design and Applications |
Volume | 2 |
Issue number | 1-4 |
DOIs | |
Publication status | Published - 1 Jan 2005 |
Externally published | Yes |
Keywords
- Boundary element method
- Linear elements
- Physically-based modeling
- Stiffness matrix
ASJC Scopus subject areas
- Computational Mechanics
- Computer Graphics and Computer-Aided Design
- Computational Mathematics