TY - GEN
T1 - Comparative Analysis of Real-time Surface Image Texture Reconstruction for Avatars in Virtual Scenes Development
AU - Liu, Hei Yee
AU - Kuo, Wei Ting
AU - Tang, Yuk Ming
AU - Fu, Xiaowen
N1 - Publisher Copyright:
© 2025 SPIE. All rights reserved.
PY - 2025/4
Y1 - 2025/4
N2 - Avatars play a crucial role in enhancing immersive experiences in virtual reality (VR) and the metaverse, serving as digital representations of users across various applications, including gaming, education, and healthcare. In educational settings, VR avatars create realistic training environments, such as driving simulators, to improve safety and skill acquisition. In healthcare, avatars assist telemedicine by enhancing patient engagement, particularly for those with visual impairments. Despite their benefits, traditional avatar reconstruction methods are often cumbersome and inefficient, hindering widespread adoption. This study focuses on developing a rapid avatar reconstruction method that combines real-time motion detection with photorealistic surface texture generation. We categorize existing techniques into three main groups: Structure from Motion (SfM), Multi-View Stereo (MVS), and Neural Radiance Fields (NeRF). Each method has its strengths and limitations regarding computational efficiency and quality. Through comparative analysis, this research aims to identify the most effective technique for avatar reconstruction in industrial contexts, ultimately enhancing user experiences in virtual environments and promoting the broader adoption of VR technologies.
AB - Avatars play a crucial role in enhancing immersive experiences in virtual reality (VR) and the metaverse, serving as digital representations of users across various applications, including gaming, education, and healthcare. In educational settings, VR avatars create realistic training environments, such as driving simulators, to improve safety and skill acquisition. In healthcare, avatars assist telemedicine by enhancing patient engagement, particularly for those with visual impairments. Despite their benefits, traditional avatar reconstruction methods are often cumbersome and inefficient, hindering widespread adoption. This study focuses on developing a rapid avatar reconstruction method that combines real-time motion detection with photorealistic surface texture generation. We categorize existing techniques into three main groups: Structure from Motion (SfM), Multi-View Stereo (MVS), and Neural Radiance Fields (NeRF). Each method has its strengths and limitations regarding computational efficiency and quality. Through comparative analysis, this research aims to identify the most effective technique for avatar reconstruction in industrial contexts, ultimately enhancing user experiences in virtual environments and promoting the broader adoption of VR technologies.
KW - Avatar Reconstruction
KW - Neural Radiance Fields (NeRF)
KW - Structure from Motion (SfM)
KW - Surface Texture Generation
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/105007899836
U2 - 10.1117/12.3059170
DO - 10.1117/12.3059170
M3 - Conference article published in proceeding or book
AN - SCOPUS:105007899836
T3 - Proceedings of SPIE - The International Society for Optical Engineering
BT - Real-time Processing of Image, Depth, and Video Information 2025
A2 - Licciardo, Gian Domenico
A2 - Carlsohn, Matthias F.
A2 - Schneider, Viktor J.
PB - SPIE
T2 - Real-time Processing of Image, Depth, and Video Information 2025
Y2 - 7 April 2025 through 10 April 2025
ER -