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Comparative Analysis of Real-time Surface Image Texture Reconstruction for Avatars in Virtual Scenes Development

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

Avatars play a crucial role in enhancing immersive experiences in virtual reality (VR) and the metaverse, serving as digital representations of users across various applications, including gaming, education, and healthcare. In educational settings, VR avatars create realistic training environments, such as driving simulators, to improve safety and skill acquisition. In healthcare, avatars assist telemedicine by enhancing patient engagement, particularly for those with visual impairments. Despite their benefits, traditional avatar reconstruction methods are often cumbersome and inefficient, hindering widespread adoption. This study focuses on developing a rapid avatar reconstruction method that combines real-time motion detection with photorealistic surface texture generation. We categorize existing techniques into three main groups: Structure from Motion (SfM), Multi-View Stereo (MVS), and Neural Radiance Fields (NeRF). Each method has its strengths and limitations regarding computational efficiency and quality. Through comparative analysis, this research aims to identify the most effective technique for avatar reconstruction in industrial contexts, ultimately enhancing user experiences in virtual environments and promoting the broader adoption of VR technologies.

Original languageEnglish
Title of host publicationReal-time Processing of Image, Depth, and Video Information 2025
EditorsGian Domenico Licciardo, Matthias F. Carlsohn, Viktor J. Schneider
PublisherSPIE
Number of pages9
ISBN (Electronic)9781510688483
DOIs
Publication statusPublished - Apr 2025
EventReal-time Processing of Image, Depth, and Video Information 2025 - Prague, Czech Republic
Duration: 7 Apr 202510 Apr 2025

Publication series

NameProceedings of SPIE - The International Society for Optical Engineering
Volume13526
ISSN (Print)0277-786X
ISSN (Electronic)1996-756X

Conference

ConferenceReal-time Processing of Image, Depth, and Video Information 2025
Country/TerritoryCzech Republic
CityPrague
Period7/04/2510/04/25

Keywords

  • Avatar Reconstruction
  • Neural Radiance Fields (NeRF)
  • Structure from Motion (SfM)
  • Surface Texture Generation
  • Virtual Reality

ASJC Scopus subject areas

  • Electronic, Optical and Magnetic Materials
  • Condensed Matter Physics
  • Computer Science Applications
  • Applied Mathematics
  • Electrical and Electronic Engineering

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