Abstract
Contrary to conventional gaming-on-demand services that stream gaming video from cloud to players' terminals, a decomposed cloud gaming platform supports flexible migrations of gaming components between the cloud server and the players' terminals. In this paper, we present the design and implementation of the proposed decomposed gaming system. The cognitive resource optimization of the system under distinct targets, including the minimization of cloud, network, and terminal resources and response delay, subject to quality of service (QoS) assurance, is formulated as a graph partitioning problem that is solved by exhaustive searches. Simulations and experimental results demonstrate the feasibility of cognitive resource management in a cloud gaming system to efficiently adapt to variations in the service environments, such as increasing the number of supported devices and reducing the network bandwidth consumption of user terminals, while satisfying different QoS requirements for gaming sessions. We also suggest two heuristic algorithms based on local greedy and genetic algorithm approaches, which can potentially provide scalable but suboptimal solutions in large-scale implementations.
Original language | English |
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Article number | 7137648 |
Pages (from-to) | 2038-2051 |
Number of pages | 14 |
Journal | IEEE Transactions on Circuits and Systems for Video Technology |
Volume | 25 |
Issue number | 12 |
DOIs | |
Publication status | Published - 1 Dec 2015 |
Keywords
- Cloud
- cognitive
- decomposed
- resource management
- video game
ASJC Scopus subject areas
- Media Technology
- Electrical and Electronic Engineering