Co-creativity fusions in interdisciplinary augmented reality game developments

Raymond Koon Chuan Koh, Henry Been Lirn Duh, Cheng Ho Chen, Yun Ting Wong

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

3 Citations (Scopus)

Abstract

This paper recognizes and reflects upon the important co-creativity roles and intimacies that arts students may play in increasingly interdisciplinary environments where research and design potentials of evolving new media technologies are being explored. We report a real-world case study where two students played the dedicated artists' roles of art and game design developments while working with staff researchers from technical, design and social science (education) backgrounds to develop an outdoor location-based handheld augmented reality game project. The paper relates how a clearer understanding of such didactic situations can empower and invoke co-evolutions of both art and technology.

Original languageEnglish
Title of host publication11th IEEE International Symposium on Mixed and Augmented Reality 2012 - Arts, Media, and Humanities Papers, ISMAR-AMH 2012
Pages47-56
Number of pages10
DOIs
Publication statusPublished - 2012
Externally publishedYes
Event2012 11th IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2012 - Atlanta, GA, United States
Duration: 5 Nov 20128 Nov 2012

Publication series

Name11th IEEE International Symposium on Mixed and Augmented Reality 2012 - Arts, Media, and Humanities Papers, ISMAR-AMH 2012

Conference

Conference2012 11th IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2012
Country/TerritoryUnited States
CityAtlanta, GA
Period5/11/128/11/12

Keywords

  • Augmented Reality
  • Games
  • Human-Computer Interaction
  • Interdisciplinary Research

ASJC Scopus subject areas

  • Visual Arts and Performing Arts
  • Artificial Intelligence

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