Abstract
Development of real time strategy game AI is a challenging and difficult task. However, the current architecture of game applications doesn 't support well the utilization of user contributed contents to get better game playability. The portability of the algorithms is quite poor due to the use of the problem specific heuristics. Real-time learning may be a possible solution, but it involves long training time. In this paper, we propose a case indexing method using neural-evolutionary learning approach in a "tower defense"-style real time strategy (RTS) game. Artificial Neural Network (ANN) is trained on the cannon placement combinations by the result of Genetic Algorithm (GA). This model provides an efficient indexing of past experience. Experimental results are provided to illustrate our idea.
Original language | English |
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Title of host publication | 5th International Conference on Natural Computation, ICNC 2009 |
Pages | 100-104 |
Number of pages | 5 |
Volume | 1 |
DOIs | |
Publication status | Published - 1 Dec 2009 |
Event | 5th International Conference on Natural Computation, ICNC 2009 - Tianjian, China Duration: 14 Aug 2009 → 16 Aug 2009 |
Conference
Conference | 5th International Conference on Natural Computation, ICNC 2009 |
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Country/Territory | China |
City | Tianjian |
Period | 14/08/09 → 16/08/09 |
Keywords
- Artificial neural network
- Case-based planning
- Ggenetic algorithm
- Real time strategy (RTS) games
ASJC Scopus subject areas
- Computational Theory and Mathematics
- Computer Science Applications
- Software