CamTroller: An Auxiliary Tool for Controlling Your Avatar in PC Games Using Natural Motion Mapping

Junjian Chen, Yuqian Wang, Yan Luximon

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

Natural motion mapping enhances the gaming experience by reducing the cognitive burden and increasing immersion. However, many players still use the keyboard and mouse in recent commercial PC games. To solve the conflict between complex avatar motion and the limited interaction system, we introduced CamTroller, an auxiliary tool for commercial one-to-one avatar mapping PC games following the concept of a NUI (natural user interface). To validate this concept, we selected PUBG as the application scenario and developed a proof-of-concept system to help players achieve a better experience by naturally mapping selected human motions to the avatars in games through an RGB webcam. A within-subject study with 18 non-professional players practiced common operation (Basic), professional player's operation (Pro), and CamTroller. Results showed that the performance of CamTroller was as good as the Pro and significantly higher than Basic. Also, the subjective evaluation showed that CamTroller achieved significantly higher intuitiveness than Basic and Pro.

Original languageEnglish
Title of host publicationCHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400703300
DOIs
Publication statusPublished - 11 May 2024
Event2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024 - Hybrid, Honolulu, United States
Duration: 11 May 202416 May 2024

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024
Country/TerritoryUnited States
CityHybrid, Honolulu
Period11/05/2416/05/24

Keywords

  • intuitive interaction
  • motion tracking
  • natural mapping
  • NUI
  • PC game

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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