Beyond Level Blueprints: Visualizing the Progression of Emotion and Narrative Driven Games

Huaxin Wei, Betty Durango

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

3 Citations (Scopus)

Abstract

This pictorial presents ECT (Emotion-Centric Timeline) - a visual schema that visualizes the progression of emotion and narrative driven games. The visualization aims to equip analysts and designers in their learning and creative processes of emotional design for games. We illustrate how the visual schema can be used to reveal the dynamics of various design elements with the example game Journey and its comparisons with two other games. We also demonstrate with three student game design examples that the schema can serve as a creativity support tool for designers, especially novices, to conceptualize and plan a game that is driven by emotion and narrative.
Original languageEnglish
Title of host publicationC and C 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition
PublisherAssociation for Computing Machinery
Pages171-183
Number of pages13
ISBN (Electronic)9781450344036
DOIs
Publication statusPublished - Jun 2017
Event2017 ACM SIGCHI Conference on Creativity and Cognition, C and C 2017 - National Gallery of Singapore, Singapore, Singapore
Duration: 27 Jun 201730 Jun 2017

Conference

Conference2017 ACM SIGCHI Conference on Creativity and Cognition, C and C 2017
Country/TerritorySingapore
CitySingapore
Period27/06/1730/06/17

Keywords

  • Creativity support
  • Emotional design
  • Game progression
  • Journey
  • Level design
  • Visualization

ASJC Scopus subject areas

  • Software

Fingerprint

Dive into the research topics of 'Beyond Level Blueprints: Visualizing the Progression of Emotion and Narrative Driven Games'. Together they form a unique fingerprint.

Cite this