Abstract
This pictorial presents ECT (Emotion-Centric Timeline) - a visual schema that visualizes the progression of emotion and narrative driven games. The visualization aims to equip analysts and designers in their learning and creative processes of emotional design for games. We illustrate how the visual schema can be used to reveal the dynamics of various design elements with the example game Journey and its comparisons with two other games. We also demonstrate with three student game design examples that the schema can serve as a creativity support tool for designers, especially novices, to conceptualize and plan a game that is driven by emotion and narrative.
Original language | English |
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Title of host publication | C and C 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition |
Publisher | Association for Computing Machinery |
Pages | 171-183 |
Number of pages | 13 |
ISBN (Electronic) | 9781450344036 |
DOIs | |
Publication status | Published - Jun 2017 |
Event | 2017 ACM SIGCHI Conference on Creativity and Cognition, C and C 2017 - National Gallery of Singapore, Singapore, Singapore Duration: 27 Jun 2017 → 30 Jun 2017 |
Conference
Conference | 2017 ACM SIGCHI Conference on Creativity and Cognition, C and C 2017 |
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Country/Territory | Singapore |
City | Singapore |
Period | 27/06/17 → 30/06/17 |
Keywords
- Creativity support
- Emotional design
- Game progression
- Journey
- Level design
- Visualization
ASJC Scopus subject areas
- Software