Augmented Reality Meets Tangibility: A New Approach for Early Childhood Education

Yujie Zhu, Xinyi Yang, Stephen Jia Wang

Research output: Journal article publicationJournal articleAcademic researchpeer-review


Augmented Reality (AR) has been recognised as one of the promising technologies for the gaming industry. In this study, the authors intend to apply AR technology to develop an interactive educational game. This paper presents an AR featured educational game specifically designed for 4-7 years old pre-school children. The principal objective of this game is to enable children to learn various abstract concepts, such as colour mixing, mathematics and 2D-3D geometrical shape recognition. This game allows users to interact with both onscreen (intangible) and physical objects (tangible) at the same time; different interaction forms including the touch screen (click) and AR game (rotate) are designed for better interaction with the real world and learning. This paper focuses on the details of the design and interactive behaviour. Furthermore, beyond the needs of children, this game also serves for parents through the Token Economy method; parents can control the kids’ contacting time with portable devices, and track and modify their everyday learning patterns. A pilot study implementing mix method was used to gather user’s feedback is also described in this paper.
Original languageEnglish
Number of pages8
JournalEAI endorsed transactions on creative technologies
Issue number11
Publication statusPublished - Apr 2017
Externally publishedYes

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design


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