TY - GEN
T1 - AR UX design
T2 - 2012 11th IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2012
AU - Lee, Mandi Jieying
AU - Wang, Yuan
AU - Duh, Henry Been Lirn
PY - 2012
Y1 - 2012
N2 - With maturing technologies and availability of the sensor-enriched device, the driving force behind handheld augmented reality (HAR) technology will be leaning towards the experience technology can bring. Though attentions are gathered on usability and conventions for this technology, the user experience cannot be ignored. It will be more commonly available in the hands of the public and become a technology that is not solely used by experts. It will be important to approach the technology with friendlier and more user-centered focus to bring it out of research labs and into people's life. In this paper, we will introduce design exploration constructs inspired from a method that is commonly used in the field of the industrial design to guide designers of HAR application to explore different aspects of user experience. The purpose of proposing AEIOU is to provide a platform to create encompassing user experience that is beyond the usability considerations or the existing design conventions. The advantage of having such a platform is to provide a starting ground for discussion and betterment of HAR application. The use of these constructs is discussed in relation to the design process of AR browser.
AB - With maturing technologies and availability of the sensor-enriched device, the driving force behind handheld augmented reality (HAR) technology will be leaning towards the experience technology can bring. Though attentions are gathered on usability and conventions for this technology, the user experience cannot be ignored. It will be more commonly available in the hands of the public and become a technology that is not solely used by experts. It will be important to approach the technology with friendlier and more user-centered focus to bring it out of research labs and into people's life. In this paper, we will introduce design exploration constructs inspired from a method that is commonly used in the field of the industrial design to guide designers of HAR application to explore different aspects of user experience. The purpose of proposing AEIOU is to provide a platform to create encompassing user experience that is beyond the usability considerations or the existing design conventions. The advantage of having such a platform is to provide a starting ground for discussion and betterment of HAR application. The use of these constructs is discussed in relation to the design process of AR browser.
KW - Interaction and interactivity
KW - practice and methods
KW - user experience
UR - http://www.scopus.com/inward/record.url?scp=84875942700&partnerID=8YFLogxK
U2 - 10.1109/ISMAR-AMH.2012.6484000
DO - 10.1109/ISMAR-AMH.2012.6484000
M3 - Conference article published in proceeding or book
AN - SCOPUS:84875942700
SN - 9781467346634
T3 - 11th IEEE International Symposium on Mixed and Augmented Reality 2012 - Arts, Media, and Humanities Papers, ISMAR-AMH 2012
SP - 99
EP - 100
BT - 11th IEEE International Symposium on Mixed and Augmented Reality 2012 - Arts, Media, and Humanities Papers, ISMAR-AMH 2012
Y2 - 5 November 2012 through 8 November 2012
ER -