Apparel products simulation using texture mapping with color fidelity

John Haozhong Xin, H. L. Shen, P. Wang

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

In this paper, a new technique to simulate apparel products is introduced. The technique includes two issues: texture mapping and color fidelity. A texture grid is generated interactively to map the pixels in the target area onto the texture space. Through this grid, user can subtly twist and stretch the texture to achieve realistic effects. As the proposed texture mapping technique is image based, the computation complication and the mapping distortion caused by three-dimensional (3D) models can be avoided. We employ the dichromatic model to achieve the color fidelity. The color signals in the target area are divided into two linear components according to the model. Then only one component is substituted by the new color specified by users while the other one is held. This substitution technique is accomplished automatically and can keep the illuminant distribution on the target area unchanged.
Original languageEnglish
Title of host publicationCGIV 2004 - Second European Conference on Color in Graphics, Imaging, and Vision and Sixth International Symposium on Multispectral Color Science
Pages41-44
Number of pages4
Publication statusPublished - 1 Dec 2004
EventCGIV 2004 - Second European Conference on Color in Graphics, Imaging, and Vision and Sixth International Symposium on Multispectral Color Science - Aachen, Germany
Duration: 5 Apr 20048 Apr 2004

Conference

ConferenceCGIV 2004 - Second European Conference on Color in Graphics, Imaging, and Vision and Sixth International Symposium on Multispectral Color Science
Country/TerritoryGermany
CityAachen
Period5/04/048/04/04

ASJC Scopus subject areas

  • Engineering(all)

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