Animating embedded behavior change support systems in physical environments

Kenny K.N. Chow, Benny D. Leong, Brian Y.H. Lee, Kin Wai Michael Siu

Research output: Journal article publicationConference articleAcademic researchpeer-review

1 Citation (Scopus)


Behavior change support systems (BCSS) are computing systems intended to form, alter, or reinforce attitudes or behaviors without using coercion or deception. Grounded in substantial theories and models, there are principles and frameworks for designing and evaluating BCSS in the forms of general information systems. With increasingly prevalent integration of technologies, like sensors, networks, and displays, into physical objects and environments, embedded persuasive systems can motivate people at relevant time and context to perform or change a behavior for personal, social, or environmental wellness. This paper first argues that embedded persuasive systems should show “animated” features (cues) to break habitual routines and create affective sensorimotor experiences of indirect or contingent outcomes to prompt alternative actions. It then proposes a matrix that maps major persuasive design principles with framework of tangible and embodied interaction. The matrix informs design considerations for animating embedded persuasive systems. To illustrate the approach, two design cases are discussed. One is in a public environment, and the other is in a home setting.

Original languageEnglish
JournalCEUR Workshop Proceedings
Publication statusPublished - 9 Apr 2019
Event7th International Workshop on Behavior Change Support Systems, BCSS 2019 - Limassol, Cyprus
Duration: 9 Apr 2019 → …


  • Animation
  • Blending
  • Liveliness
  • Persuasive design
  • Tangible and embodied interaction

ASJC Scopus subject areas

  • General Computer Science


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