TY - CHAP
T1 - Anatomy-Based Human Modeling for Virtual Reality (VR)
AU - Tang, Yuk Ming
AU - Chan, Hoi Sze
AU - Kuo, Wei Ting
N1 - Acknowledgement:
We sincerely appreciate all the excellent scholars who contributed to this book, and with your help, this book was completed successfully. We are also thankful to those who participated in the double-blind review process and provided valuable comments on this book, and your comments have greatly helped the improvement of this book. The publication of this book was substantially supported by the Innovation and Technology Fund (ITF) of the Hong Kong Special Administrative Region, China (Project Ref.: PRP/071/20FX). Finally, we would like to acknowledge the Department of Industrial and Systems Engineering support from the Hong Kong Polytechnic University, Hong Kong. We also acknowledge support from the City University of Macau for the enhancement of this book publishing.
PY - 2022/6/14
Y1 - 2022/6/14
N2 - The authors proposed an anatomy-based methodology for human modeling to enhance the visual realism of human modeling by using the boundary element method (BEM) and axial deformation approach. To model muscle deformation, a BEM with linear boundary elements was used. The significance of tendons in determining skin layer deformation is also discussed. The axial deformation technique is used to allow for quick deformation. To control tendon deformation, the curve of the axial curve is changed. Each vertex of the skin layer is linked to the muscles, tendons, and skeletons beneath it. The skin layer deforms in response to changes in the underlying muscle, tendon, and skeleton layers. This chapter made use of human foot modeling as the case study. Results have illustrated that the visual realism of human models can be enhanced by considering the changes of tendons in the deformation of the skin layer. The lower computational complexity and enhanced visual realism of the proposed approaches can be applied in human modelling for virtual reality (VR) applications.
AB - The authors proposed an anatomy-based methodology for human modeling to enhance the visual realism of human modeling by using the boundary element method (BEM) and axial deformation approach. To model muscle deformation, a BEM with linear boundary elements was used. The significance of tendons in determining skin layer deformation is also discussed. The axial deformation technique is used to allow for quick deformation. To control tendon deformation, the curve of the axial curve is changed. Each vertex of the skin layer is linked to the muscles, tendons, and skeletons beneath it. The skin layer deforms in response to changes in the underlying muscle, tendon, and skeleton layers. This chapter made use of human foot modeling as the case study. Results have illustrated that the visual realism of human models can be enhanced by considering the changes of tendons in the deformation of the skin layer. The lower computational complexity and enhanced visual realism of the proposed approaches can be applied in human modelling for virtual reality (VR) applications.
U2 - 10.4018/978-1-7998-8790-4.ch007
DO - 10.4018/978-1-7998-8790-4.ch007
M3 - Chapter in an edited book (as author)
SP - 131
EP - 159
BT - Anatomy-Based Human Modeling for Virtual Reality (VR)
ER -