TY - JOUR
T1 - Analyzing visual behavior of consumers in a virtual reality fashion store using eye tracking
AU - Jang, Juyeun
N1 - Funding Information:
This research was conducted under the approval and supervision of Seoul National University Institutional Review Board (IRB Approval No: 1808/001-009) regarding ethical issues including consent to participate. Dr. Ju Yeun Jang is a research assistant professor in the School of Fashion and Textiles at The Hong Kong Polytechnic University. Her primary research focuses on digital marketing communication especially using advanced technology such as virtual reality and its impact on consumer responses for developing creative business strategies.
Funding Information:
This research was supported by the Global Research Network Program (code NRF-2014S1A2A2028434) and the Global PH.D Fellowship Program (code NRF-2017H1A2A1044308) of the National Research Foundation of Korea.
Publisher Copyright:
© 2023, The Author(s).
PY - 2023/12
Y1 - 2023/12
N2 - This study investigated the visual behavior of consumers within an immersive virtual reality (VR) fashion store on the basis of their fashion involvement. Their shopping motivation was considered as a moderator. A total of 23 consumers participated, and the participants’ actual visual behaviors were recorded in real-time during their store experience section using an eye-tracking device attached to a VR head-mounted display. Results revealed that the greater the consumer’s fashion involvement, the greater their attention to the store area, and the greater their ability to observe more diverse areas in the store. Consumers with higher fashion involvement and browsing motivation spent less time focusing on the product area. Meanwhile, consumers with higher fashion involvement and searching motivation spent more time focusing on the product area. Visual attention to the store area positively affected experience satisfaction, and the effect of visual attention to the product area on satisfaction was moderated by consumers’ shopping motivation.
AB - This study investigated the visual behavior of consumers within an immersive virtual reality (VR) fashion store on the basis of their fashion involvement. Their shopping motivation was considered as a moderator. A total of 23 consumers participated, and the participants’ actual visual behaviors were recorded in real-time during their store experience section using an eye-tracking device attached to a VR head-mounted display. Results revealed that the greater the consumer’s fashion involvement, the greater their attention to the store area, and the greater their ability to observe more diverse areas in the store. Consumers with higher fashion involvement and browsing motivation spent less time focusing on the product area. Meanwhile, consumers with higher fashion involvement and searching motivation spent more time focusing on the product area. Visual attention to the store area positively affected experience satisfaction, and the effect of visual attention to the product area on satisfaction was moderated by consumers’ shopping motivation.
KW - Eye-tracking
KW - Immersive virtual reality
KW - Satisfaction
KW - Shopping motivation
KW - Virtual reality store
KW - Visual behavior
UR - http://www.scopus.com/inward/record.url?scp=85162944635&partnerID=8YFLogxK
U2 - 10.1186/s40691-023-00345-9
DO - 10.1186/s40691-023-00345-9
M3 - Journal article
SN - 2198-0802
VL - 10
JO - Fashion and Textiles
JF - Fashion and Textiles
IS - 1
M1 - 24
ER -