TY - GEN
T1 - An open source engineering practice assistant training system based on virtual reality
AU - Sun, Zhibo
AU - Zhang, Dan
AU - Luo, Xueling
AU - Cao, Qinghua
AU - Li, Zhilong
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/10/21
Y1 - 2020/10/21
N2 - The Engineering training course takes the responsibility of cultivating students' innovation, team cooperation and practical operation ability. Now there are two ways to improve the innovation training performance in the engineering practical course. The most popular way is to carry on a project-based curriculum which has the practical training as one section of the course. Another way is to create new practice teaching methods. Our research is a combination of the project curriculum and the innovative training methods. It is focused on the Virtual reality (VR) for the engineering practice teaching. First of all, the project-based course named Comprehensive innovation training was offered for the junior or senior students. VR methods applied for the practice course was one of the projects in the course. Instructors built the initial model from the real practice situation into the virtual environment by the software Unreal Engine (UE) 4, and guided students the basic operation of the software. Then the students in the class would design the motion of the equipment based on the reality rules, finish the operating system with the VR device, and debug the program for the final application. Thirdly, this project was applied as an assistant practice method for the sophomores in their practice training class, and the students would give feedbacks to the system. Finally, when those sophomore students become juniors and seniors, they could involve in the project-based course, and contribute to the VR training project. Now the project is carried on, and the model of drilling machine and lathe machine are established in the virtual environment. The engineering practice assistant training system based on VR has already applied for the junior students, and some of feedbacks have been received. There is 81 percent of the students shown interest in the new method. As the platform depends on the open source software, and the whole project is sustainable and the system will be abundant in the next few years.
AB - The Engineering training course takes the responsibility of cultivating students' innovation, team cooperation and practical operation ability. Now there are two ways to improve the innovation training performance in the engineering practical course. The most popular way is to carry on a project-based curriculum which has the practical training as one section of the course. Another way is to create new practice teaching methods. Our research is a combination of the project curriculum and the innovative training methods. It is focused on the Virtual reality (VR) for the engineering practice teaching. First of all, the project-based course named Comprehensive innovation training was offered for the junior or senior students. VR methods applied for the practice course was one of the projects in the course. Instructors built the initial model from the real practice situation into the virtual environment by the software Unreal Engine (UE) 4, and guided students the basic operation of the software. Then the students in the class would design the motion of the equipment based on the reality rules, finish the operating system with the VR device, and debug the program for the final application. Thirdly, this project was applied as an assistant practice method for the sophomores in their practice training class, and the students would give feedbacks to the system. Finally, when those sophomore students become juniors and seniors, they could involve in the project-based course, and contribute to the VR training project. Now the project is carried on, and the model of drilling machine and lathe machine are established in the virtual environment. The engineering practice assistant training system based on VR has already applied for the junior students, and some of feedbacks have been received. There is 81 percent of the students shown interest in the new method. As the platform depends on the open source software, and the whole project is sustainable and the system will be abundant in the next few years.
KW - Engineering Practice
KW - Open Source
KW - Teaching Assistant Platform
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85098575841&partnerID=8YFLogxK
U2 - 10.1109/FIE44824.2020.9274192
DO - 10.1109/FIE44824.2020.9274192
M3 - Conference article published in proceeding or book
AN - SCOPUS:85098575841
T3 - Proceedings - Frontiers in Education Conference, FIE
BT - 2020 IEEE Frontiers in Education Conference, FIE 2020 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2020 IEEE Frontiers in Education Conference, FIE 2020
Y2 - 21 October 2020 through 24 October 2020
ER -