Abstract
The purpose of this study was to investigate how a mobile collaborative augmented reality (AR) simulation system affects learners' knowledge construction behaviors and learning performances. In this study, 40 undergraduate students were recruited and divided into dyads to discuss a given task either with the assistance of a mobile collaborative AR system or traditional 2D simulation system. The participants' knowledge acquisition regarding elastic collision was evaluated through a pre-test and a post-test comparison. Learners' knowledge construction behaviors were qualitatively identified according to an adapted three-category coding scheme including construction of problem space (PS), construction of conceptual space (CS), and construction of relations between conceptual and problem space (CPS), and were then analyzed by adopting lag sequential analysis. The results indicated that the learners who learned with the AR system showed significant better learning achievements than those who learned with the traditional 2D simulation system. Furthermore, the sequential patterns of the learners' behaviors were identified, including three sustained loops (PS→PS, CS→CS, CPS→CPS), a bi-directional path between the PS and CPS activities (PSâ†)
Original language | English |
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Pages (from-to) | 314-321 |
Number of pages | 8 |
Journal | Computers and Education |
Volume | 68 |
DOIs | |
Publication status | Published - 2013 |
Externally published | Yes |
Keywords
- Cooperative/collaborative learning
- Evaluation of CAL systems
- Interactive learning environments
- Simulations
- Virtual reality
ASJC Scopus subject areas
- General Computer Science
- Education