An investigation into the modelling of virtual objects with sound vibration properties

David Rossiter, George Baciu, Andrew Horner

Research output: Journal article publicationJournal articleAcademic researchpeer-review

4 Citations (Scopus)


In order to increase the power of virtual environments, several different attempts have been made to incorporate sound interactivity in some form. For example, several implementations of virtual environments permit the playing of a previously recorded soundfile upon the triggering of an associated event. The user may then, for instance, perceive the sound of a creaky door when one is opened. However, a relatively more effective system for entertaining joint audio and visual response may be derived by using physical modelling techniques. We have undertaken a pilot investigation in which virtual objects are implemented in a manner such that they implicitly possess vibration properties analogous to that of the real world. Consequently these objects are able to vibrate in response to stimulus. The vibrations may be visually perceived as, for example, wave patterns on the surface of an object, and acoustically perceived by mapping values representative of surface displacement to a loudspeaker. This paper discusses the current state of the project.
Original languageEnglish
Pages (from-to)117-121
Number of pages5
JournalVirtual Reality
Issue number2
Publication statusPublished - 1 Dec 1995
Externally publishedYes


  • acoustics
  • digital waveguides
  • sound
  • virtual environments
  • virtual objects

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design


Dive into the research topics of 'An investigation into the modelling of virtual objects with sound vibration properties'. Together they form a unique fingerprint.

Cite this