An interface for synthesizing 3D multibody structures

George Baciu, Brian P.W. Lee

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

1 Citation (Scopus)

Abstract

Specifying object interactions for virtual reality applications is an intrinsically difficult task. A script based approach is limited due to the lack of visual feedback. Local changes in the configuration of large systems are difficult to trace unless interaction tools are provided to focus on these changes. In this article, we demonstrate a visual editing system that provides direct manipulation of objects and their spaces of interaction.
Original languageEnglish
Title of host publicationImage Analysis Applications and Computer Graphics - 3rd International Computer Science Conference ICSC 1995, Proceedings
PublisherSpringer Verlag
Pages363-371
Number of pages9
ISBN (Print)9783540606970
DOIs
Publication statusPublished - 1 Jan 1995
Externally publishedYes
Event3rd International Computer Science Conference, ICSC 1995 - Hong Kong, Hong Kong
Duration: 11 Dec 199513 Dec 1995

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume1024
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference3rd International Computer Science Conference, ICSC 1995
Country/TerritoryHong Kong
CityHong Kong
Period11/12/9513/12/95

Keywords

  • 3D user interfaces
  • Animation
  • Dynanlics
  • Kineinatics
  • Lnotioll

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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