Specifying object interactions for virtual reality applications is an intrinsically difficult task. A script based approach is limited due to the lack of visual feedback. Local changes in the configuration of large systems are difficult to trace unless interaction tools are provided to focus on these changes. In this article, we demonstrate a visual editing system that provides direct manipulation of objects and their spaces of interaction.
|Name||Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)|
|Conference||3rd International Computer Science Conference, ICSC 1995|
|Period||11/12/95 → 13/12/95|
- 3D user interfaces
- Theoretical Computer Science
- Computer Science(all)