Abstract
Path-finding is a fundamental problem in many applications, such as robot control, global positioning system and computer games. Since A*is time-consuming when applied to large maps, some abstraction methods have been proposed. Abstractions can greatly speedup on-line path-finding by combing the abstract and the original maps. However, most of these methods do not consider obstacle distributions, which may result in unnecessary storage and non-optimal paths in certain open areas. In this paper, a new abstract graph-based path-finding method named Genetic Convex A*is proposed. An important convex map concept which guides the partition of the original map is defined. It is proven that the path length between any two nodes within a convex map is equal to their Manhattan distance. Based on the convex map, a fitness function is defined to improve the extraction of key nodes; and genetic algorithm is employed to optimize the abstraction. Finally, the on-line refinement is accelerated by Convex A*, which is a fast alternative to A*on convex maps. Experimental results demonstrated that the proposed abstraction generated by Genetic Convex A*guarantees the optimality of the path whilst searches less nodes during the on-line processing.
Original language | English |
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Pages (from-to) | 551-563 |
Number of pages | 13 |
Journal | International Journal of Machine Learning and Cybernetics |
Volume | 4 |
Issue number | 5 |
DOIs | |
Publication status | Published - 1 Oct 2013 |
Keywords
- Abstract graph
- Convex map
- G-CA *
- Genetic algorithm
- Path-finding
ASJC Scopus subject areas
- Software
- Computer Vision and Pattern Recognition
- Artificial Intelligence