Abstract
Trax is a two-player game of simple rules but strategic depth. This article proposes an FPGA-based artificial intelligence for its endless version called Supertrax. An implementable algorithm is developed by combining several strategies and techniques functioning at various levels of software and hardware. These methods are developed using heuristics, multi-level pattern recognition, Monte-Carlo Tree Search, and path-based scheduling. A specific architecture has also been described to accommodate this algorithm. The proposal contributes a novel idea on this subject and its performance will be shown in the design competition to be held in FPT'15.
| Original language | English |
|---|---|
| Title of host publication | 2015 International Conference on Field Programmable Technology, FPT 2015 |
| Publisher | IEEE |
| Pages | 264-267 |
| Number of pages | 4 |
| ISBN (Electronic) | 9781467390910 |
| DOIs | |
| Publication status | Published - 25 Jan 2016 |
| Event | International Conference on Field Programmable Technology, FPT 2015 - Queenstown, New Zealand Duration: 7 Dec 2015 → 9 Dec 2015 |
Conference
| Conference | International Conference on Field Programmable Technology, FPT 2015 |
|---|---|
| Country/Territory | New Zealand |
| City | Queenstown |
| Period | 7/12/15 → 9/12/15 |
ASJC Scopus subject areas
- Computer Science Applications
- Hardware and Architecture
- Software
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