TY - JOUR
T1 - An Analysis of "Buy X, Get One Free" Reward Programs
AU - Liu, Yan
AU - Yacheng, Sun
AU - Zhang, Dan
N1 - Funding Information:
Funding: Y. Liu acknowledges financial support from the Research Grants Council, University Grants Committee [Grant 15502420]. Y. Sun was supported by the National Natural Science Foundation of China [Grants 71991461, 91746302, and 71942002] and New Economic Development Subcenter of In-stitute for Sustainable Development Goals of Tsinghua University [NEDS-YB-ZJ-2021-001].
Publisher Copyright:
© 2021 INFORMS Inst.for Operations Res.and the Management Sciences. All rights reserved.
PY - 2021/11/1
Y1 - 2021/11/1
N2 - We study the effects of redemption hurdles on reward program members' decision making and firm profitability. We focus on the popular "Buy X, Get One Free" (BXGO) programs, which set a redemption threshold (X) and possibly, an expiration term for the reward. In our model, forward-looking consumers interact with a monopolistic firm and strategically make purchase and redemption decisions over an infinite time horizon. Our analysis leads to the following results. First, a consumer's purchase utility and purchase probability increase as her reward point inventory approaches the redemption threshold or expiration. These patterns are consistent with the "point pressure" phenomenon documented in the empirical literature. Second, a redemption threshold alone cannot improve the firm's profit, unless it is coupled with a finite expiration term or a positive transaction utility that consumers may derive from reward redemption. Third, setting the optimal redemption threshold requires the program to strike a balance between the effective price paid by consumers and their purchase probabilities. These results have rich managerial implications for effectively designing reward programs.
AB - We study the effects of redemption hurdles on reward program members' decision making and firm profitability. We focus on the popular "Buy X, Get One Free" (BXGO) programs, which set a redemption threshold (X) and possibly, an expiration term for the reward. In our model, forward-looking consumers interact with a monopolistic firm and strategically make purchase and redemption decisions over an infinite time horizon. Our analysis leads to the following results. First, a consumer's purchase utility and purchase probability increase as her reward point inventory approaches the redemption threshold or expiration. These patterns are consistent with the "point pressure" phenomenon documented in the empirical literature. Second, a redemption threshold alone cannot improve the firm's profit, unless it is coupled with a finite expiration term or a positive transaction utility that consumers may derive from reward redemption. Third, setting the optimal redemption threshold requires the program to strike a balance between the effective price paid by consumers and their purchase probabilities. These results have rich managerial implications for effectively designing reward programs.
KW - Customer reward program
KW - Dynamic programming
KW - Finite expiration term
KW - Forward-looking consumer
KW - Purchase acceleration
KW - Redemption threshold
KW - Transaction utility
UR - http://www.scopus.com/inward/record.url?scp=85124005067&partnerID=8YFLogxK
U2 - 10.1287/opre.2021.2128
DO - 10.1287/opre.2021.2128
M3 - Journal article
AN - SCOPUS:85124005067
SN - 0030-364X
VL - 69
SP - 1823
EP - 1841
JO - Operations Research
JF - Operations Research
IS - 6
ER -