Action Recognition in Sports Training: An Exploratory Study Using Machine Learning Algorithms for X-Reality

Anthony Kong, Zeping Feng, Man Lung Lau, Mengru Liu, Refati Rehe, Kun Pyo Lee

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

With the gradual penetration of artificial intelligence technology into the field of education, improving learning efficiency and learner experience better has gradually become a research direction of great interest, especially in the sports training part of the physical education field. The addition of AI brings deep potential for the innovative development of XR. For youth basketball training, researchers conducted a series of model training through machine learning algorithms of artificial intelligence. The player's action behavior and the trajectory of the ball were captured through image recognition to provide timely feedback to the player. The study results showed that the algorithm stopped training in the 69th round, indicating that the action recognition model set by the study reached a better balance here. It can maintain high accuracy in recognizing player behaviors and actions and provides a research basis for the subsequent implementation of continuous tracking and analysing behaviors of each player and their actions on the basketball court from start to finish.
Original languageEnglish
Title of host publication9th International XR-Metaverse Conference 2024
Publication statusAccepted/In press - 20 May 2024

Keywords

  • physical education
  • sports training
  • x-reality innovation
  • AI design
  • machine learning

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