A wearable sensor network for the control of virtual characters

Luo Zhiqiang, I. Ming Chen, Doang Nguyen Kim, Ni Wei, Li Kang, Gu Chao, Kian Lim Chee, Huat Yeo Song, Been Lim Duh Henry

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

A wearable sensor network is developed to track the human joint motion with high accuracy. One sensor unit consists of an accelerometer and a miniature linear sensor. We design one motion-based interface based on the wearable sensor network, in which users can control the virtual characters in both a video game and an online virtual environment (Second Life) by moving their wrists and knees. Based on the analysis of the situation awareness and the failure of task during the game playing, the results of the task performance on controlling the virtual characters indicated that the motion-based interface provided better control than the keyboard interface.

Original languageEnglish
Title of host publication2009 IEEE/ASME International Conference on Advanced Intelligent Mechatronics, AIM 2009
Pages1707-1712
Number of pages6
DOIs
Publication statusPublished - 2009
Externally publishedYes
Event2009 IEEE/ASME International Conference on Advanced Intelligent Mechatronics, AIM 2009 - Singapore, Singapore
Duration: 14 Jul 200917 Jul 2009

Publication series

NameIEEE/ASME International Conference on Advanced Intelligent Mechatronics, AIM

Conference

Conference2009 IEEE/ASME International Conference on Advanced Intelligent Mechatronics, AIM 2009
Country/TerritorySingapore
CitySingapore
Period14/07/0917/07/09

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Software
  • Computer Science Applications
  • Electrical and Electronic Engineering

Fingerprint

Dive into the research topics of 'A wearable sensor network for the control of virtual characters'. Together they form a unique fingerprint.

Cite this