@inproceedings{db95fe5050184d52aca40e237628d361,
title = "A tangible augmented reality toy kit: Interactive solution for early childhood education",
abstract = "Augmented Reality (AR) has been recognized as one of the most promising technologies for the gaming industry. In this study, the designers intend to apply AR technology to developing an educational interactive game. This paper presents an AR featured educational game specifically designed for 4–6 years old pre-school children. The main objective of the game was to teach children knowledge about color mix, mathematics and 2D-3D geometrical shapes. This game allows user to interact with both in-screen and physical objects at same time, and different interaction forms like the touch screen (click) and AR game (rotate) for better interaction with real world and learning. This paper focuses in detail on the design and interactive behavior. Furthermore, beyond the needs of children, this game also serves for parents. Through the Token Economy method, parents can control kids{\textquoteright} playing time, and track and modify their everyday behavior.",
keywords = "Augmented reality, Early childhood education, Educational game, Tangible interaction",
author = "Yujie Zhu and Wang, {Stephen Jia}",
year = "2017",
month = mar,
doi = "10.1007/978-3-319-55834-9_2",
language = "English",
isbn = "9783319558332",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST",
publisher = "Springer-Verlag",
pages = "12--19",
editor = "Brooks, {Anthony L.} and Eva Brooks",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016 and 1st International Conference, DLI 2016, Proceedings",
note = "5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016 ; Conference date: 02-05-2016 Through 03-05-2016",
}