A systematic review of virtual brainstorming from the perspective of creativity: affordances, framework, and outlook

Zhengya Gong, Lik Hang Lee, Sohail Ahmed Soomro, Vijayakumar Nanjappan, Georgi V. Georgiev

Research output: Journal article publicationJournal articleAcademic researchpeer-review

23 Citations (Scopus)

Abstract

This study explores virtual reality (VR) as an emerging tool integrated into brainstorming activities to enhance creativity, and systematically reviews existing studies to provide an advanced literature review on this subject. Moreover, we propose a framework for enhancing creativity in virtual brainstorming (VB) based on the 4Ps (person, process, product, and press) of creativity, which provides guidance on leveraging VB to enhance creativity. Furthermore, eight affordances of VB are identified to enhance creativity: anonymity, appraisal, avatars, immersion, multiple communication, recording, simulated objects, and tracing. The potential perspectives of VB to enhance creativity based on this study’s framework are also explored, which deserves further investigation.

Original languageEnglish
Pages (from-to)96-127
Number of pages32
JournalDigital Creativity
Volume33
Issue number2
DOIs
Publication statusPublished - 3 Apr 2022
Externally publishedYes

Keywords

  • 4Ps model of creativity
  • creativity method
  • systematic review
  • virtual brainstorming
  • Virtual reality

ASJC Scopus subject areas

  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Computational Theory and Mathematics

Fingerprint

Dive into the research topics of 'A systematic review of virtual brainstorming from the perspective of creativity: affordances, framework, and outlook'. Together they form a unique fingerprint.

Cite this