This paper is going to discuss and report the design students' learning experiences in creativity education within virtual reality. The development of virtual reality in education and training are discussed as well as the important roles of designing students' learning experience are explored respectively. Based on an empirical qualitative research in virtual reality, three directional approaches for further studies are identified: 1 creating environmental stimulation to facilitate students' creative thinking 2 developing a game-like virtual learning environment to enhance students' learning experience 3 using avatars as role-playing simulation to develop students' creative-friendly learning behaviour.
- Creativity training
- Design education
- Interactive learning environments
- Virtual reality
ASJC Scopus subject areas
- Engineering (miscellaneous)
- Computer Graphics and Computer-Aided Design