A study of creative problem solving behavior of design students

Research output: Journal article publicationJournal articleAcademic researchpeer-review


"Creativity refers to the phenomenon whereby a person creates something new that has some kind of value." In this definition, two important conditions are identified: "new" and "value". This implies that creatively produced items should be "novel in our knowledge" and "appropriate in our applications". This research paper reports the findings from a design behavior study looking into the relationship of "novelty" and "appropriateness" in the design process. The paper also concludes that the students had three identifiable behavior patterns. These are discussed thoroughly with regard to the implications for design education.
Original languageEnglish
Pages (from-to)63-69
Number of pages7
JournalInternational Journal of Pedagogy and Curriculum
Issue number4
Publication statusPublished - 1 Jan 2014


  • Appropriateness
  • Creativity
  • Novelty
  • Problem solving

ASJC Scopus subject areas

  • Education
  • Developmental and Educational Psychology


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