TY - GEN
T1 - A Sim-to-Real Pipeline for Stroke-Based Robotic Painting
AU - Zhang, Tan
AU - Wang, Zihe
AU - Li, Linzhou
AU - Liu, Tengfei
AU - Wang, Zifan
AU - Huang, Shoujin
AU - Zhang, Dan
AU - Peng, Shurong
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024/5
Y1 - 2024/5
N2 - Representing art using a robotic system is part of artificial intelligence in our life, especially in the realm of emotional expression. Developing a painting robot involves addressing how to enable the robot to emulate human artistic processes, which often include imprecise techniques or errors akin to those made by human artists. This paper discusses our development of an innovative painting robot utilizing the sim-to-real approach within learning technology. Specifically, this pipeline operates under a deep reinforcement learning (DRL) framework designed to learn drawing strategies from training data derived from real-world settings, aiming for the robot's proficiency in emulating human artistic expressions. Accordingly, the framework comprises two modules when given a target drawing image: the first module trains in a simulated environment to break down the target image into individual strokes; the second module then learns how to execute these strokes in a real environment. Our experiments have shown that this system can meet our objectives effectively.
AB - Representing art using a robotic system is part of artificial intelligence in our life, especially in the realm of emotional expression. Developing a painting robot involves addressing how to enable the robot to emulate human artistic processes, which often include imprecise techniques or errors akin to those made by human artists. This paper discusses our development of an innovative painting robot utilizing the sim-to-real approach within learning technology. Specifically, this pipeline operates under a deep reinforcement learning (DRL) framework designed to learn drawing strategies from training data derived from real-world settings, aiming for the robot's proficiency in emulating human artistic expressions. Accordingly, the framework comprises two modules when given a target drawing image: the first module trains in a simulated environment to break down the target image into individual strokes; the second module then learns how to execute these strokes in a real environment. Our experiments have shown that this system can meet our objectives effectively.
KW - Deep reinforcement learning
KW - Painting robot
KW - Stroke-based renderer
UR - http://www.scopus.com/inward/record.url?scp=85197231481&partnerID=8YFLogxK
U2 - 10.1109/IDITR62018.2024.10554296
DO - 10.1109/IDITR62018.2024.10554296
M3 - Conference article published in proceeding or book
AN - SCOPUS:85197231481
T3 - Proceedings - 2024 3rd International Conference on Innovations and Development of Information Technologies and Robotics, IDITR 2024
SP - 78
EP - 83
BT - Proceedings - 2024 3rd International Conference on Innovations and Development of Information Technologies and Robotics, IDITR 2024
A2 - Zhang, Dan
A2 - Karimi, Hamid Reza
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 3rd International Conference on Innovations and Development of Information Technologies and Robotics, IDITR 2024
Y2 - 23 May 2024 through 25 May 2024
ER -