A Review of Empirical Studies on Gamification in K-12 Environmental Education: Is This Chocolate-Covered Broccoli?

Feiran Zhang, Sofia Papavlasopoulou, Julie Holte Motland, Michail Giannakos

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

2 Citations (Scopus)

Abstract

Environmental education (EE) plays a vital role in engaging young people in exploring environmental issues and developing their sense of responsibility to the environment. Although gamification appears to be a promising way to motivate and engage K-12 students, it is unclear how it should be implemented in EE and whether it holds promising results similar to other contexts, such as science and engineering education. This paper reports a systematic literature review analysing the 28 papers published in the last five years. The results show how gamification has been employed to support EE and in what contexts. More specifically, the findings of this review contribute to our knowledge in the following three aspects: (1) EE strategies for implementing gamified interventions, (2) gamification strategies and elements utilised in EE, and (3) reported outcomes of gamified EE intervention. Finally, the paper discusses the implications for future related research on developing gamified interventions for EE.

Original languageEnglish
Title of host publicationEDUCON 2024 - IEEE Global Engineering Education Conference, Proceedings
PublisherIEEE Computer Society
ISBN (Electronic)9798350394023
DOIs
Publication statusPublished - Jul 2024
Event15th IEEE Global Engineering Education Conference, EDUCON 2024 - Kos Island, Greece
Duration: 8 May 202411 May 2024

Publication series

NameIEEE Global Engineering Education Conference, EDUCON
ISSN (Print)2165-9559
ISSN (Electronic)2165-9567

Conference

Conference15th IEEE Global Engineering Education Conference, EDUCON 2024
Country/TerritoryGreece
CityKos Island
Period8/05/2411/05/24

Keywords

  • Environmental Education
  • Game Element
  • Gamification
  • K-12
  • Review

ASJC Scopus subject areas

  • Information Systems and Management
  • Education
  • General Engineering

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