A physically-based modeling and simulation framework for facial animation

Weiming Wang, Xiaoqi Yan, Yongming Xie, Jing Qin, Wai Man Pang, Pheng Ann Heng

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

Realistic facial animation is important in many graphics applications, like animated feature films and computer games, to enrich human computer interaction. In this paper, we propose a physically-based facial animation approach employing knowledge from the anatomy and biomechanics of human facial muscles. First, the 3D face mesh is generated automatically by commercial software and the facial skin is represented by a nonlinear mass-spring system which simulates realistic elastic dynamics of human dermis. Then, a structure skull is attached to fit the face mesh. A set of anatomically consistent facia1 muscles are incorporated to model the forces deforming the face mesh. Finally, we extend Waters' muscle model to improve the combination of multiple muscle actions and to generate realistic expression. Experiments show that our method is superior to the traditional geometric model and can achieve comparative results with the commercial software FaceGen.
Original languageEnglish
Title of host publicationProceedings of the 5th International Conference on Image and Graphics, ICIG 2009
Pages521-526
Number of pages6
DOIs
Publication statusPublished - 19 May 2010
Externally publishedYes
Event5th International Conference on Image and Graphics, ICIG 2009 - Xi'an, Shanxi, China
Duration: 20 Sep 200923 Sep 2009

Conference

Conference5th International Conference on Image and Graphics, ICIG 2009
CountryChina
CityXi'an, Shanxi
Period20/09/0923/09/09

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

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