A neural-evolutionary model for case-based planning in real time strategy games

Ben Niu, Haibo Wang, Peter H.F. Ng, Chi Keung Simon Shiu

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

7 Citations (Scopus)

Abstract

Development of real time strategy game AI is a challenging and difficult task because of the real-time constraint and the large search space in finding the best strategy. In this paper, we propose a machine learning approach based on genetic algorithm and artificial neural network to develop a neural-evolutionary model for case-based planning in real time strategy (RTS) games. This model provides efficient, fair and natural game AI to tackle the RTS game problems. Experimental results are provided to support our idea. This model could be integrated with warbots in battlefields, either real or synthetic ones, in the future for mimic human like behaviors.
Original languageEnglish
Title of host publicationNext-Generation Applied Intelligence - 22nd International Conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2009, Proceedings
Pages291-300
Number of pages10
DOIs
Publication statusPublished - 9 Nov 2009
Event22nd International Conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2009 - Tainan, Taiwan
Duration: 24 Jun 200927 Jun 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5579 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference22nd International Conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2009
Country/TerritoryTaiwan
CityTainan
Period24/06/0927/06/09

Keywords

  • Artificial neural network
  • Case-based planning
  • Genetic algorithm
  • Real time strategy (RTS) games

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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