A narrative-driven design approach for casual games with children

Henry Been Lirn Duh, Sharon Lynn Chu Yew Yee, Yuan Xun Gu, Vivian Hsueh Hua Chen

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

13 Citations (Scopus)


This paper proposes a design approach to build casual games by children for children. Children understand game narratives with previously acquired schemata that is different from adults. Hence, integrating narrative developed by children themselves into game design may serve the children well. Using a narrative approach to game design based on informant design methods, the proposed approach aims to maximize the contribution of both children informants and adult designers. It comprises of three major phases, namely Narrative Design, Game Design and Design Moderation. A mobile phone game was developed based on this approach. User testing revealed that the children generally enjoyed the game and that the proposed approach has promising potential in empowering the child designers. Future work will focus on further evaluation of the approach for refinement.

Original languageEnglish
Title of host publicationProceedings - Sandbox 2010
Subtitle of host publication5th ACM SIGGRAPH Symposium on Video Games
Number of pages6
Publication statusPublished - 2010
Externally publishedYes
Event5th ACM SIGGRAPH Symposium on Video Games, Sandbox 2010 - Los Angeles, CA, United States
Duration: 28 Jul 201029 Jul 2010

Publication series

NameProceedings - Sandbox 2010: 5th ACM SIGGRAPH Symposium on Video Games


Conference5th ACM SIGGRAPH Symposium on Video Games, Sandbox 2010
Country/TerritoryUnited States
CityLos Angeles, CA


  • Children
  • Informant design
  • Narrative game design

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction


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