A Model for Information Technologies that Can Be Creative

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

9 Citations (Scopus)


To contribute to HCI investigation and interface design that develops interactive systems for creative solutions, I attempt to formulate a model of the human capability to combine familiar objects or concepts in an unusual way. Important components of the creative process are feature association, combination, abstraction, selection, integration, and adaptation to establish an optimal fit between two or more semantically remote entities. In the act of creating, the goal is to show (a quantity of) similarity where no one saw it before. The function is knowledge acquisition (also emotionally), to find all the available possibilities in a given situation, (showing how) to find new solutions, new ways to get what you want. The effect of a creation may be surprise as a function of the tension between similarity and dissimilarity between objects and/or concepts. Depending on individual tolerance levels, the balance between similarity and dissimilarity may be satisfying or pleasing. Consequences for representations design are discussed.
Original languageEnglish
Title of host publicationProceedings of the Fourth Creativity and Cognition Conference
Number of pages6
Publication statusPublished - 1 Dec 2002
Externally publishedYes
EventProceedings of the 4th Creativity and Cognition Conference - Loughborough, United Kingdom
Duration: 13 Oct 200217 Oct 2002


ConferenceProceedings of the 4th Creativity and Cognition Conference
Country/TerritoryUnited Kingdom


  • Abstraction
  • Adaptation
  • Association
  • Combination
  • Creativity support tools
  • Features
  • Graphical user interfaces
  • Human-computer interaction
  • Integration
  • Interactive systems
  • Representations design
  • Selection
  • Similarity

ASJC Scopus subject areas

  • Engineering(all)


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