A GPU-accelerated finite element solver for simulation of soft-body deformation

Jianying Li, Yu Guo, Ping Liu, Qiong Wang, Jing Qin

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

1 Citation (Scopus)

Abstract

A nonlinear physical simulation is presented involving the soft body deformation and interaction contacts. We demonstrate the finite element method relying on Lagrangian discretization to simulate the deformation of the soft body with hyperelastic material properties. To perform a stable simulation, we use the constrained Delaunay Tetrahedralization to resampling and remeshing the object. A new contact strategy is developed and used to replace the collision detection. This method does not need to iteratively achieve the optimal contact response on the constrained boundary. It can dynamically determine whether the contact status of the point should be in a static or a sliding friction mode. The explicit method for the finite element model is employed in order to perform all the steps of the algorithm on the GPUs and achieve a real-time simulation.
Original languageEnglish
Title of host publication2013 IEEE International Conference on Information and Automation, ICIA 2013
Pages631-636
Number of pages6
DOIs
Publication statusPublished - 1 Dec 2013
Externally publishedYes
Event2013 IEEE International Conference on Information and Automation, ICIA 2013 - Yinchuan, China
Duration: 26 Aug 201328 Aug 2013

Conference

Conference2013 IEEE International Conference on Information and Automation, ICIA 2013
Country/TerritoryChina
CityYinchuan
Period26/08/1328/08/13

ASJC Scopus subject areas

  • Information Systems

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