Abstract
Traditional university lectures often follow a one-way delivery model, making it challenging for students to quickly grasp abstract concepts, particularly in disciplines like Computer Science. In this paper, we introduce an innovative approach to teaching Human-Computer Interaction (HCI) through interactive web-based games. By integrating gamification elements and interactive visual aids, the platform aims to boost student engagement and motivation, transforming learning into a more enjoyable and effective experience. The web-based games feature a variety of interactive learning activities and assessments accompanied by visual supports designed to deepen students' understanding of complex theoretical concepts. We conducted a usability test with 19 participants, which yielded positive results; students reported finding the platform both engaging and informative. This novel approach overcomes limitations commonly associated with traditional lecture formats by creating a more immersive and participatory learning environment. Ultimately, it fosters better comprehension and retention of essential HCI concepts, benefiting learners in HCI as well as other related computer science courses.
| Original language | English |
|---|---|
| Title of host publication | TALE 2025 - 2025 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, Proceedings |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| ISBN (Electronic) | 9798331598419 |
| DOIs | |
| Publication status | Published - 22 Jan 2026 |
| Event | 14th International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2025 - Macao, China Duration: 4 Dec 2025 → 7 Dec 2025 |
Publication series
| Name | TALE 2025 - 2025 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, Proceedings |
|---|
Conference
| Conference | 14th International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2025 |
|---|---|
| Country/Territory | China |
| City | Macao |
| Period | 4/12/25 → 7/12/25 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Computer Science Education
- Educational Technology
- Electronic Learning
ASJC Scopus subject areas
- Engineering (miscellaneous)
- Media Technology
- Education
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