Keyphrases
Older Adults
100%
Knowledge Transfer
100%
Technology Adoption
100%
Technology Knowledge
100%
Gamification
100%
Mobile Payment Technology
100%
Young People
25%
Hong Kong
12%
Learning Systems
12%
One-group
12%
Quality of Life
12%
Positive Impact
12%
Learning Approaches
12%
Partial Least Squares Structural Equation Modeling (PLS-SEM)
12%
Demographic Profile
12%
Technology Acceptance Model 2 (TAM2)
12%
Low-tech
12%
User Knowledge
12%
Adult Life
12%
Market Profile
12%
Technology Adoption Rate
12%
Mobile Payment
12%
Gamification Design
12%
Knowledge Adoption
12%
Systems-based
12%
Popular
12%
Gamified Learning
12%
Knowledge Technology
12%
Design Bias
12%
Age-related Problems
12%
Silver Hair
12%
Technology Adoption Intention
12%
Computer Science
Knowledge Transfer
100%
Case Study
100%
Gamification
100%
Design Research
11%
Positive Effect
11%
Established Technology
11%
Learning Approach
11%
Policy Implication
11%
Positive Relationship
11%
Structural Equation
11%
Adoption Construct
11%
Learning System
11%