TY - JOUR
T1 - A game-theoretic model for crowd-shipping operations with profit improvement strategies
AU - Xiao, Haohan
AU - Xu, Min
AU - Wang, Shuaian
N1 - Funding Information:
This work was supported by the National Natural Science Foundation of China [Grant Nos. 71831008 , 72071173 ] and the Research Grants Council of the Hong Kong Special Administrative Region, China [Project number HKSAR RGC TRS T32-707-22-N ].
Publisher Copyright:
© 2023 Elsevier B.V.
PY - 2023/8
Y1 - 2023/8
N2 - Taking advantage of app-based platform technologies to connect consignees and shippers, individual-based crowd-shipping (CS) services have become an emerging solution to intra-city deliveries. Compared with conventional logistics (CL) services, the individual-based CS service incentives ordinary people to use social networking to behave collaboratively for alternative deliveries. However, the interactions among several players in the intra-city delivery market with both CS and CL services are not fully investigated, so as the mutual attraction on consignees and shippers and their influences on the CS operations. Motivated by this, we propose a game-theoretic model to explore the CS operations, where indirect network effects are considered to model the mutual attractions between demands and supplies. The optimal strategies of different players are derived from this model, including the price decisions of the CS platform (fare charged from consignees and compensation paid to shippers) and the choice decisions of consignees (CS vs. CL services) and shippers (CS delivery vs. alternative activity). Results show that the indirect network effects reshape the intra-city delivery market with positive effects on the CS market share and the CS platform's profit. Viable policy implications and managerial insights for promoting CS development such as selecting target markets to launch CS services, expanding CS businesses, stimulating CS supplies, and enhancing CS services are proposed.
AB - Taking advantage of app-based platform technologies to connect consignees and shippers, individual-based crowd-shipping (CS) services have become an emerging solution to intra-city deliveries. Compared with conventional logistics (CL) services, the individual-based CS service incentives ordinary people to use social networking to behave collaboratively for alternative deliveries. However, the interactions among several players in the intra-city delivery market with both CS and CL services are not fully investigated, so as the mutual attraction on consignees and shippers and their influences on the CS operations. Motivated by this, we propose a game-theoretic model to explore the CS operations, where indirect network effects are considered to model the mutual attractions between demands and supplies. The optimal strategies of different players are derived from this model, including the price decisions of the CS platform (fare charged from consignees and compensation paid to shippers) and the choice decisions of consignees (CS vs. CL services) and shippers (CS delivery vs. alternative activity). Results show that the indirect network effects reshape the intra-city delivery market with positive effects on the CS market share and the CS platform's profit. Viable policy implications and managerial insights for promoting CS development such as selecting target markets to launch CS services, expanding CS businesses, stimulating CS supplies, and enhancing CS services are proposed.
KW - Crowd-shipping
KW - Game-theoretic analysis
KW - Indirect network effects
KW - Intra-city delivery market
UR - http://www.scopus.com/inward/record.url?scp=85159340038&partnerID=8YFLogxK
U2 - 10.1016/j.ijpe.2023.108914
DO - 10.1016/j.ijpe.2023.108914
M3 - Journal article
AN - SCOPUS:85159340038
SN - 0925-5273
VL - 262
JO - International Journal of Production Economics
JF - International Journal of Production Economics
M1 - 108914
ER -