A Digital Games Design for Children Health Promotion and Education in Hong Kong

P. Y. Lee, K. W. Lau

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

3 Citations (Scopus)

Abstract

Children health promotion and education relies currently on school promotion and mass media. With the increasing popularity of youngsters' digital game playing phenomenon, a growing possibility of utilizing educational games (Serious Games) for health promotion and education has become promising. Prior research have anticipated that serious games can be a powerful channel that can benefit the young generation, not only for entertainment, but also for communicating health values to change their behaviors in reality. This project investigated the communication design and effects of serious games for promoting and educating health concept with children. Two studies were conducted in this research. In Study 1, the research team investigated how public health message was assimilated into serious games, which affect the health behaviors of children. In Study 2, the team investigated the effects of the serious games on children through a between-group experiment. A 'pre-test/post-test control group' experiment with 180 primary school children in Hong Kong (aged 9 to 12) was conducted. The findings has showed the use of serious games is promising in deliver health promotion and education to children. The result also contribute to academic, professional and educational values for serious game design, health promotion and education.

Original languageEnglish
Title of host publicationICIEI 2018 - Proceedings of 2018 the 3rd International Conference on Information and Education Innovations
PublisherAssociation for Computing Machinery
Pages1-5
Number of pages5
ISBN (Electronic)9781450364409
DOIs
Publication statusPublished - 30 Jun 2018
Event3rd International Conference on Information and Education Innovations, ICIEI 2018 - London, United Kingdom
Duration: 30 Jun 20182 Jul 2018

Publication series

NameACM International Conference Proceeding Series

Conference

Conference3rd International Conference on Information and Education Innovations, ICIEI 2018
Country/TerritoryUnited Kingdom
CityLondon
Period30/06/182/07/18

Keywords

  • Communication Design
  • Digital Games Design
  • Health Promotion and Education
  • Serious Games

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

Fingerprint

Dive into the research topics of 'A Digital Games Design for Children Health Promotion and Education in Hong Kong'. Together they form a unique fingerprint.

Cite this