Abstract
This study presents a design development case in which a critical design problem raised in a commercialization process was solved through design exploration based on scientific experiments. A critical usability problem-solving case of MazeCube is described. MazeCube is a toy designed for commercialization via testing and experiment without compromising the functionality and aesthetics of the design. During the usability test with working prototypes, a critical usability problem was found. As such, several working principles were considered to solve the problem. The purpose was to select the appropriate one to adopt and conducted a series of experiments to verify and to determine the design specification of the implementation. This study demonstrates how usability testing and design exploration can be incorporated into a design process to improve the finished design more user-friendly. This study concludes that the case can be considered as an example of research-driven design.
Original language | English |
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Title of host publication | International Conference on Applied Human Factors and Ergonomics |
Subtitle of host publication | Advances in Interdisciplinary Practice in Industrial Design |
Place of Publication | USA |
Publisher | Springer Cham |
Pages | 265-273 |
Number of pages | 8 |
Volume | 968 |
ISBN (Electronic) | 978-3-030-20470-9 |
ISBN (Print) | 978-3-030-20469-3 |
DOIs | |
Publication status | Published - 11 Jun 2019 |
Externally published | Yes |