A Critical Usability Problem-Solving Case of MazeCube Through Design Exploration Based on Scientific Experiments

Jihyeon Yang, Hwisu Jeon, Muhammad Tufail, KwanMyung Kim (Corresponding Author)

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

This study presents a design development case in which a critical design problem raised in a commercialization process was solved through design exploration based on scientific experiments. A critical usability problem-solving case of MazeCube is described. MazeCube is a toy designed for commercialization via testing and experiment without compromising the functionality and aesthetics of the design. During the usability test with working prototypes, a critical usability problem was found. As such, several working principles were considered to solve the problem. The purpose was to select the appropriate one to adopt and conducted a series of experiments to verify and to determine the design specification of the implementation. This study demonstrates how usability testing and design exploration can be incorporated into a design process to improve the finished design more user-friendly. This study concludes that the case can be considered as an example of research-driven design.
Original languageEnglish
Title of host publicationInternational Conference on Applied Human Factors and Ergonomics
Subtitle of host publicationAdvances in Interdisciplinary Practice in Industrial Design
Place of PublicationUSA
PublisherSpringer Cham
Pages265-273
Number of pages8
Volume968
ISBN (Electronic)978-3-030-20470-9
ISBN (Print)978-3-030-20469-3
DOIs
Publication statusPublished - 11 Jun 2019
Externally publishedYes

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