A case study of game-based approach for process design learning

Research output: Journal article publicationJournal articleAcademic researchpeer-review

3 Citations (Scopus)


Traditionally, the teaching of process design in design disciplines has relied heavily on studio practice with a learning-by-doing approach. Studio-based learning is an effective method to provide students with an understanding of the process design cycle and problem-solving techniques. However, learning-by-doing might sometimes not be an efficient method in teaching and learning, for it usually takes a relatively long time to realize the results. Games could simulate a real world situation with condensed experience and controllable details. Introducing game-based learning in process design teaching might be an alternative way to improve the teaching and learning experience. A demolition game was purposely developed to incorporate the complexity of process design principles and utilized as a class activity. The students' results as well as their comments on the game strategies were documented and studied. This paper investigates the implementation of the game-based approach in a process design course, and discusses and offers conclusions on the effectiveness of a game-based approach in teaching process design.
Original languageEnglish
Pages (from-to)23-27
Number of pages5
JournalInternational Journal of Design Education
Issue number1
Publication statusPublished - 1 Jan 2013


  • Blended Learning
  • Game-based Learning
  • Process Design
  • Studio-based Learning

ASJC Scopus subject areas

  • Education
  • Visual Arts and Performing Arts


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