Abstract
Traditionally, the teaching of process design in design disciplines has relied heavily on studio practice with a learning-by-doing approach. Studio-based learning is an effective method to provide students with an understanding of the process design cycle and problem-solving techniques. However, learning-by-doing might sometimes not be an efficient method in teaching and learning, for it usually takes a relatively long time to realize the results. Games could simulate a real world situation with condensed experience and controllable details. Introducing game-based learning in process design teaching might be an alternative way to improve the teaching and learning experience. A demolition game was purposely developed to incorporate the complexity of process design principles and utilized as a class activity. The students' results as well as their comments on the game strategies were documented and studied. This paper investigates the implementation of the game-based approach in a process design course, and discusses and offers conclusions on the effectiveness of a game-based approach in teaching process design.
Original language | English |
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Pages (from-to) | 23-27 |
Number of pages | 5 |
Journal | International Journal of Design Education |
Volume | 7 |
Issue number | 1 |
DOIs | |
Publication status | Published - 1 Jan 2013 |
Keywords
- Blended Learning
- Game-based Learning
- Process Design
- Studio-based Learning
ASJC Scopus subject areas
- Education
- Visual Arts and Performing Arts