@inproceedings{02ea2db81075425c8d4d4fa5d3dba018,
title = "A Budget Setting Design Intervention for Reducing Personal Expenses for Chinese Young Generation",
abstract = "In China, the young generation faces the problem of low savings, partially due to their lack of self-control in monetary spending. This paper would like to provide a design solution to reduce this demographic{\textquoteright}s spending based on a literature review covering such behavioral economics theories as mental accounting and prospect theory. A quantitative research method consisting of surveys and experiments were conducted to collect design insights from users. Our proposed design is a budget setting and spending tracking system in the form of a mobile application and a smartphone case. This system uses a relational display of value and cost to primarily help users reduce spending by setting up a limited budget and facilitate the recording of transactions. Based on user evaluation of the initial prototype, we reflect and summarize a set of strategies for future design for personal finance.",
keywords = "Behavioral economics, Interaction design, Personal finance, Spending control",
author = "Yuxiang Yan and Huaxin Wei and Ho, {Jeffrey C. F.} and Analyn Yap",
note = "Publisher Copyright: {\textcopyright} 2021, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.",
year = "2021",
month = apr,
day = "10",
doi = "10.1007/978-3-030-73426-8_25",
language = "English",
isbn = "978-3-030-73425-1",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST",
publisher = "Springer",
pages = "409--424",
editor = "Anthony Brooks and Brooks, {Eva Irene} and Duckworth Jonathan",
booktitle = "Interactivity and Game Creation",
}