TY - GEN
T1 - 3DeformR: freehand 3D model editing in virtual environments considering head movements on mobile headsets
AU - Lam, Kit Yung
AU - Lee, Lik Hang
AU - Hui, Pan
N1 - Publisher Copyright:
© 2022 ACM.
PY - 2022/6/14
Y1 - 2022/6/14
N2 - 3D objects are the primary media in virtual reality environments in immersive cyberspace, also known as the Metaverse. Users, through editing such objects, can communicate with other individuals on mobile headsets. Knowing that the tangible controllers cause the burden to carry such addendum devices, the body-centric interaction techniques, such as hand gestures, get rid of such burdens. However, object editing with hand gestures is usually overlooked. Accordingly, we propose and implement a palm-based virtual embodiment for hand gestural model editing, namely 3DeformR. We employ three optimized hand gestures on bi-harmonic deformation algorithms that enable selecting and editing 3D models in fine granularity. Our evaluation with nine participants considers three interaction techniques (two-handed tangible controller (OMC), a naive implementation of hand gestures (SH), and 3DeformR. Two experimental tasks of planar and spherical objects imply that 3DeformR outperforms SH, in terms of task completion time (∼51%) and required actions (∼17%). Also, our participants with 3DeformR make significantly better performance than the commercial standard (OMC) - saved task time (∼43%) and actions (∼3%). Remarkably, the edited objects by 3DeformR show no discernible difference from those with tangible controllers characterised by accurate and responsive detection.
AB - 3D objects are the primary media in virtual reality environments in immersive cyberspace, also known as the Metaverse. Users, through editing such objects, can communicate with other individuals on mobile headsets. Knowing that the tangible controllers cause the burden to carry such addendum devices, the body-centric interaction techniques, such as hand gestures, get rid of such burdens. However, object editing with hand gestures is usually overlooked. Accordingly, we propose and implement a palm-based virtual embodiment for hand gestural model editing, namely 3DeformR. We employ three optimized hand gestures on bi-harmonic deformation algorithms that enable selecting and editing 3D models in fine granularity. Our evaluation with nine participants considers three interaction techniques (two-handed tangible controller (OMC), a naive implementation of hand gestures (SH), and 3DeformR. Two experimental tasks of planar and spherical objects imply that 3DeformR outperforms SH, in terms of task completion time (∼51%) and required actions (∼17%). Also, our participants with 3DeformR make significantly better performance than the commercial standard (OMC) - saved task time (∼43%) and actions (∼3%). Remarkably, the edited objects by 3DeformR show no discernible difference from those with tangible controllers characterised by accurate and responsive detection.
KW - 3D authoring
KW - 3D modeling
KW - Authoring tools
KW - Hand gestures
KW - the Metaverse
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85137140873&partnerID=8YFLogxK
U2 - 10.1145/3524273.3528180
DO - 10.1145/3524273.3528180
M3 - Conference article published in proceeding or book
AN - SCOPUS:85137140873
T3 - MMSys 2022 - Proceedings of the 13th ACM Multimedia Systems Conference
SP - 52
EP - 61
BT - MMSys 2022 - Proceedings of the 13th ACM Multimedia Systems Conference
PB - Association for Computing Machinery, Inc
T2 - 13th ACM Multimedia Systems Conference, MMSys 2022
Y2 - 14 June 2022 through 17 June 2022
ER -