TY - GEN
T1 - 3D geology scene exploring base on hand-track somatic interaction
AU - Zhang, Wei
AU - Zhu, Fang
AU - Lu, Ping
AU - Li, Ping
AU - Sheng, Bin
AU - Mao, Lijuan
N1 - Funding Information:
Acknowledgement. This work was supported in part by the National Key Research and Development Program of China under Grant 2018YFF0300903, in part by the National Natural Science Foundation of China under Grant 61872241 and Grant 61572316, and in part by the Science and Technology Commission of Shanghai Municipality under Grant 15490503200, Grant 18410750700, Grant 17411952600, and Grant 16DZ0501100.
Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2020/10
Y1 - 2020/10
N2 - Terrain analysis is the basis of geological research. However, due to factors such as distance and range, it is often difficult to study the terrain environment in the field. Therefore, researchers can observe and study the terrain by making a three-dimensional terrain model. The 3D terrain model can reduce the terrain range, eliminate the limitation on distance, and control the scene through program interface, to achieve human-computer interaction to meet different research needs. The usual human-computer interaction methods are implemented through traditional peripherals such as the mouse and keyboard. With the rapid development of computer network technology and the continuous improvement of intelligent software and hardware, people have greater requirements for interactive manipulation and immersion. This article proposes a method for displaying terrain models based on real-sensing technology by using Intel’s RealSense camera to control the scene of the desert model through gestures. The user can observe the model from two different perspectives, and use different gestures to zoom in, zoom out, move, and rotate the scene, as well as choose some options. The traditional method of controlling by mouse is also applicable. The entire project is designed as a game, with a realistic and complete model, an exquisite interface, and strong interactivity.
AB - Terrain analysis is the basis of geological research. However, due to factors such as distance and range, it is often difficult to study the terrain environment in the field. Therefore, researchers can observe and study the terrain by making a three-dimensional terrain model. The 3D terrain model can reduce the terrain range, eliminate the limitation on distance, and control the scene through program interface, to achieve human-computer interaction to meet different research needs. The usual human-computer interaction methods are implemented through traditional peripherals such as the mouse and keyboard. With the rapid development of computer network technology and the continuous improvement of intelligent software and hardware, people have greater requirements for interactive manipulation and immersion. This article proposes a method for displaying terrain models based on real-sensing technology by using Intel’s RealSense camera to control the scene of the desert model through gestures. The user can observe the model from two different perspectives, and use different gestures to zoom in, zoom out, move, and rotate the scene, as well as choose some options. The traditional method of controlling by mouse is also applicable. The entire project is designed as a game, with a realistic and complete model, an exquisite interface, and strong interactivity.
KW - 3D Scene
KW - Depth camera
KW - Gesture sensing
KW - Hand track
KW - RealSense
KW - Somatosensory
KW - Unity
UR - http://www.scopus.com/inward/record.url?scp=85096622506&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-61864-3_30
DO - 10.1007/978-3-030-61864-3_30
M3 - Conference article published in proceeding or book
AN - SCOPUS:85096622506
SN - 9783030618636
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 364
EP - 373
BT - Advances in Computer Graphics - 37th Computer Graphics International Conference, CGI 2020, Proceedings
A2 - Magnenat-Thalmann, Nadia
A2 - Stephanidis, Constantine
A2 - Papagiannakis, George
A2 - Wu, Enhua
A2 - Thalmann, Daniel
A2 - Sheng, Bin
A2 - Kim, Jinman
A2 - Gavrilova, Marina
PB - Springer Science and Business Media Deutschland GmbH
T2 - 37th Computer Graphics International Conference, CGI 2020
Y2 - 20 October 2020 through 23 October 2020
ER -