Abstract
在虚拟环境中利用鼠标和三维空间交互球选取并控制人体模型上的点 ,将之作为三维衣片边界上的点 ,结合设计的相应的数据结构 ,得到三维衣片轮廓线的点、边、衣片结构 ,并将之演示出来。||This paper introduces how to design and demonstration of three-dimensional cloth contour in virtual environment.First,the mouse is used to select points on human model,and then three-dimensional spacial interactive ball is used to control the selected points,so we got points which have offsets to the human model.Second,the points are provided to the data structures this system designed,so the patch structures which have vertices and borders data are got.At last,we demonstrate it in this system.The system was developed using VC++ and OpenGL.
Original language | Chinese (Simplified) |
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Pages (from-to) | 59-61 |
Number of pages | 3 |
Journal | 纺织学报 (Journal of textile research) |
Volume | 25 |
Issue number | 1 |
Publication status | Published - 2004 |