Keyphrases
Body Parts
100%
Shadow Puppet
100%
Cultural Heritage Education
100%
Finger Tracking
100%
Young Learners
100%
Shadow Puppetry
100%
Motivation
100%
Tracking System
100%
Intangible Cultural Heritage
100%
Puppeteering
75%
Relative Distance
62%
Linear Optimization
50%
3D Human Motion
50%
New-style
50%
Virtual Characters
50%
Interview Training
50%
Close Interaction
50%
Optimization Methods
50%
Local Details
50%
Automatically Identify
50%
Character Behavior
50%
Relative Orientation
50%
Two-input
50%
Pre-employment
50%
VR Training
50%
Graded Relevance
50%
Relevance Feedback
50%
Adaptive Feature Selection
50%
Simulation System
50%
Interaction Type
50%
Synthesis Methods
50%
Proximity Graphs
50%
Sensor Fusion Techniques
50%
Self-regulated Learning
50%
Time-varying Graphs
50%
Open Educational Resources
50%
Puppetry
50%
Autonomous Vehicles
50%
Autonomous Driving
50%
Cognitive Ability
50%
Sensor Fusion
30%
Feature Subset
25%
Mosaic Design
25%
Packing Optimization
25%
Mosaicking
25%
Optimization Problem
25%
Animation Scene
25%
Interation
25%
Single Character
25%
High-level Semantics
25%
Computer Science
Tracking Device
100%
Learning Curve
100%
Young Generation
100%
Technology Design
100%
Technical Framework
100%
Tracking System
100%
Cultural Heritage
100%
Tracking Technology
100%
Tracking Data
100%
Information Retrieval
100%
Research Project
100%
Relative Distance
66%
Education Sector
50%
Virtual Reality
50%
Human Resource Management
50%
Simulated Environment
50%
Augmented Reality
50%
Relevance Feedback
50%
Feature Selection
50%
Human Motions
50%
Higher Semantic Level
50%
Linear Optimization
50%
Single Character
50%
Input Character
50%
Spatial Relationship
50%
Experimental Result
50%
Laplace Operator
50%
Distance Function
50%
Simulation System
50%
Autonomous Vehicles
50%
Fusion Technique
50%
Cognitive Capability
50%
Autonomous Driving
50%
Feature Extraction
50%
Optimization Problem
25%
retrieval method
16%
retrieval performance
16%
Ontology
16%
Intelligent Transportation System
16%
Multiple Sensor
8%
Smart City
8%
Arts and Humanities
puppetry
100%
Cultural Heritage
100%
Young learners
100%
Intangibles
100%
Realtime
100%
Virtual
60%
Digital
60%
Tradition
40%
Contemporary
20%
Interactive
20%
beginners
20%
Frame-work
20%
Chinese Culture
20%
Learning Curve
20%
successor
20%
Animated Film
20%
Technique
20%
Research Project
20%
Conception
20%
Technical
20%
art form
20%
Puppeteers
20%
Young Adults
20%
Jobs
20%