• Source: Scopus
  • Calculated based on no. of publications stored in Pure and citations from Scopus
20062021

Research activity per year

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Personal profile

Research interests

Interactive Narrative, Interaction Design, Game Design, Game Studies

Education/Academic qualification

Interactive Arts and Technology, Doctor of Philosophy, Simon Fraser University

Computing Science, Master of Science, University of Alberta

Network

Recent external collaboration on country/territory level. Dive into details by clicking on the dots or
  • A Budget Setting Design Intervention for Reducing Personal Expenses for Chinese Young Generation

    Yan, Y., Wei, H., Ho, J. C. F. & Yap, A., 10 Apr 2021, Interactivity and Game Creation - 9th EAI International Conference, ArtsIT 2020, Proceedings: 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings. Brooks, A., Brooks, E. I. & Jonathan, D. (eds.). Cham: Springer, p. 409-424 16 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; vol. 367 LNICST).

    Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

    Open Access
  • Bukas: Material Messages for Filipino Migrant Workers and Their Transnational Families

    Yap, A., Wei, H. & Chow, K. K. N., 10 Apr 2021, Interactivity and Game Creation - 9th EAI International Conference, ArtsIT 2020, Proceedings: 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings. Brooks, A., Brooks, E. I. & Jonathan, D. (eds.). Cham: Springer, p. 425-445 21 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; vol. 367 LNICST).

    Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

    Open Access
  • Designing Physical Artifacts for Tangible Narratives: Lessons Learned from Letters to José

    Echeverri, D. & Wei, H., 14 Feb 2021, TEI 2021 - Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery, Inc, 94. (TEI 2021 - Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction).

    Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

    Open Access
  • Effects of Virtual Reality in the Area of Responsible Decision-Making Training on Adolescents

    Munoz, D. A., Chow, K. K. N. & Wei, H., 10 Apr 2021, Interactivity and Game Creation - 9th EAI International Conference, ArtsIT 2020, Proceedings: 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings. Brooks, A., Brooks, E. I. & Jonathan, D. (eds.). Springer, p. 461-476 16 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; vol. 367 LNICST).

    Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

    Open Access
  • Letters to José: A Design Case for Building Tangible Interactive Narratives

    Echeverri, D. & Wei, H., Oct 2020, Interactive Storytelling - 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, Proceedings. Bosser, A-G., Millard, D. E. & Hargood, C. (eds.). Springer Cham, p. 15-29 15 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12497 LNCS).

    Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review