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Chen Li
Assistant Professor
,
Department of Applied Social Sciences
https://orcid.org/0000-0002-3782-0737
Phone
27665750
Email
richard-chen.li
polyu.edu
hk
h-index
126
Citations
6
h-index
Calculated based on number of publications stored in Pure and citations from Scopus
2016
2025
Research activity per year
Overview
Fingerprint
Network
Research output
(29)
Prizes
(4)
Activities
(3)
Similar Profiles
(6)
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Dive into the research topics where Chen Li is active. These topic labels come from the works of this person. Together they form a unique fingerprint.
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Keyphrases
Affective Expression
13%
Art Therapy
20%
Autism Spectrum Disorder
12%
Blended Learning
15%
Blended Learning Setting
10%
Career Planning
10%
Childhood Autism
30%
Collaborative Learning
20%
Collaborative Virtual Environments
30%
Computer Science
15%
Constructivist
11%
Cultural Sensitivity
20%
Curriculum Framework
10%
Cybersickness
26%
Distant Learning
10%
Edu-Metaverse
30%
Education Settings
12%
Experiential Learning
12%
Floor Vibration
10%
Formative Feedback
10%
Hand Hygiene
11%
Handwashing
17%
Higher Education Teaching
10%
Hong Kong
15%
Immersive Learning
11%
Immersive Learning Environments
10%
Immersive Virtual Reality
10%
Inclusive Education
12%
Knowledge Graph
37%
Knowledge Representation
10%
Learning Activities
22%
Locomotion Techniques
15%
Massive Open Online Courses
10%
Meta-analysis
10%
Metaverse
23%
Mind Map
11%
Platform Game
10%
School-age children
12%
Social Reciprocity
13%
Storytelling
12%
Student Advising
10%
Teaching-learning
11%
Teleportation
17%
University Curriculum
10%
User Study
11%
Virtual Environment
10%
Virtual Reality
77%
Virtual Reality Exposure
13%
Virtual Reality Headsets
20%
Washing Effectiveness
10%
Computer Science
Abstract Concept
5%
Academic Domain
10%
Affective Expression
12%
Blended Learning
20%
Boolean Operation
10%
Career Planning
10%
Collaborative Learning
20%
collaborative virtual environment
20%
Computer Science
20%
Conceptual Model
5%
Cultural Belief
5%
Design Experiment
5%
Distance Learning
5%
Distributed Learning
5%
Encourage Student
10%
Graph Framework
5%
Immersive Virtual Reality
10%
Indirect Effect
10%
Information Retrieval
5%
Information Storage and Retrieval
5%
Instructional Designs
10%
Journal Article
5%
Knowledge Graph
35%
Learning Experiences
38%
Learning Process
5%
Learning System
5%
Machine Learning
5%
Motion Parameter
5%
On-Line Education
5%
Planning Activity
5%
Political Efficacy
5%
Process Activity
5%
Research Question
6%
Secondary Schools
10%
Skill Training
10%
Skin Conductance
5%
Social Communication
5%
Spatial Knowledge
10%
Student Engagement
10%
Subject Matter Expert
10%
Teaching and Learning
10%
Technology Affordance
5%
Theoretical Framework
10%
User Experience
20%
Virtual Environments
11%
Virtual Reality
100%
Virtual Reality Technology
5%
Visual Literacy
10%