Activity: Participating in or organising an event › Organizer / committee member
Description
This workshop uses mixed reality technology and incorporates gamification thinking design concepts. Using Arduino as the user's input method, unity receives the signals from Arduino and incorporates game elements and game mechanics. By controlling the virtual model while increasing participant involvement, the end user can view the virtual and real superimposed scenes in HoloLens and interactively control the game elements. Through simple changes in the solid model, users can express the need for spatial changes and add scene effects in unity to assist in expressing the scene design of the entire space. Participants will learn how to use Arduino and HoloLens to realize the virtual-real linkage scene design, enhance the user's experience and perception of space, and realize participation in the design of architectural space during the work workshop. Participants need to design the physical and virtual ends of the gamification interaction process, improve the process of virtual-real interaction, cultivate the design thinking of scene narrative, enrich the meaningful expression of space design, and finally realize the scene design of virtual information superimposed on reality.